Archive for the ‘steampunk’ Category

Steampunk, SF, Fantasy – same difference, really

Thursday, December 24th, 2009

I want to start this off by reviewing Stephen Hunt’s Rise of the Iron Moon. It’s the third in a series, starting with The Court of the Air, but it stands well on its own.

It’s steampunk; that’s more or less inarguable. The question is, what makes it steampunk? It has brasstech[1], a more or less Victorian social and aesthetic atmosphere (complete with workhouses), and steam-powered robots. So those are more or less classic markers of the SF subgenre of steampunk.

On the other hand, it also has multiple races (including the aforementioned steam-powered robots, who are sapient and self-perpetuating), a nation state under attack by invaders, and magic – even a bloody magic sword. So that’s your “gaslamp fantasy” for you.

As far as the -punk component goes, it’s got a royal family subjugated and kept in squalor (though still Genetically Superior – less a Missing Heir rising from obscurity to save the world than a set of heirs kept around in case they were needed), a Parliament that works by violence, and a lot of blood and death.

And as far as non-Victorian SF goes, it’s also pure Dan Dare-grade docsmith stuff, with two-fisted fights in the dank, strangely twisted interior of the – well, you can fill in the details yourself. They’re all there.

So that’s a set of roots like Japanese knotweed, there. One of the fundamental problems with the classic SF movement – you know, the ultra-rationalist idea of prophesying the future, introducing a novum and extrapolating what would really happen in a world with that novum, these other three random hidden assumptions, and the rest of society staying exactly the same as it was – is, well, that it doesn’t work. What we’ve learned over decades of doing that is that doing that doesn’t bloody well work.

What does work, on the other hand, is the glamour and wonder of Science. The thrill of engineering, of invention, of delight in craft and Mastery. It may well be technologically implausible these days, but then the only useful definition of “plausible” for SF purposes is “things nobody’s yet proved won’t work”. Only the glory of engineers lives forever.

What really is implausible – what breaks our immersion, what reminds us constantly that these are historical texts and must be interpreted through a lens of their time – is the social and cultural context that these Science Heroes live in. And one of the criticisms that gets constantly levelled at steampunk is that same one – that the social and cultural context is wrong, implausible, impossible.

The criticism’s correct, of course. But it’s also missing the point, because that’s the idea. It’s not wide-eyed unicorn-spattered utopianism; it’s deliberate dissonance, it’s the invocation of a time and culture that never was, never shall be, and never should have been[2], in order to express those same tropes of wonder and delight. It gets the implausible cultural context out of the way to start with, in the full recognition that there’s always going to be some there, for someone, and we may as well start with one that nobody’s ever been in, and which we all know[3] is heavily problematic, but is nevertheless familiar to everyone who’s likely to be reading it.


[1] That is, non-Victorian level of technology powered by Victorian means – which strictly speaking Does Not Work, and if it did would require a hell of a lot of constant intervention by a great many skilled workmen and unskilled labourers. Sigrid Ellis has a fantastic rant on that, even namechecking Bazalgette and talking about the wide base of the tech tree needed to support all of that.

[2] Steampunk Victoriana is full of aristocrats and wealthy industrialists, but it’s also full of street urchins, black-gang crewmen, and factory kids. This ain’t no Deco future here.

[3] You’d hope, anyway. But there are still some people who don’t know that “Victorian” is basically shorthand for “racist, sexist, classist, imperialist, colonialist, and practically everything else you can think of”.

Jonathan Green – Unnatural History

Monday, July 6th, 2009

With this, Abaddon[1] Press’s first in the Pax Britannia[2] series, another patchwork cadaver gets unceremoniously slung on the creaking, lurching bandwagon of steampunk.

I had this pressed upon me as a free gift at Eastercon LX, and I have no hesitation in saying it was worth more than I paid for it. I got at least 25p worth of entertainment from writing this review, after all.

There’s a half-decent novella in there, maybe a hundred pages of sparkling wit and madcap action; but it’s encumbered by four things.

The first is the author’s tin ear for dialogue, and inability to separate narrative voice from character; the second is the unoriginality of each tired set-piece scene, from the confrontation with Scotland Yard at the Scene of the Crime to the life-or-death struggle atop a speeding train and the hero’s unorthodox entry to a zeppelin in flight[3]; the third is the glutinous web of what we’ll charitably refer to as plot that binds those scenes together; and the fourth is the excess two hundred pages of leadenly prolix padding that surrounds it all.

It’s written very much in the style of a Strand part-work, and each chapter takes care to recap large parts of the one before. To add to this weight of unnecessary verbiage, there’s also rather a lot of infodump exposition; it appears that Green had simultaneously been writing the roleplaying game sourcebook of the world, and by some budgetary exigence had been forced to combine the two projects into one.

The characters appear to have been ordered from a catalogue, possibly quite cheaply. I suspect that that would be because the millionaire playboy secret agent explorer[4], the ex-prizefighter butler, the ruthless femme fatale villain, the incompetent police inspector, the amoral scientist, and the machiavellian politician would quite happily all roll up and fit in one cardboard tube.

About all I can say about the book’s ending is that it has one, and that the plot strand (there is only one) is resolved, and that in the proper style some of the enemies have escaped for the sequel. If we are lucky, there will not be a sequel.

As far as further detail goes, either I have blotted it from my mind in the last ten minutes or I found myself incapable of reading it with any attention due to the sheer horror of both the prose and the internal logic of the proceedings.

It reads as though the Good Doktor Frankenstein, despite his medical degree, had been unable to tell fresh corpse parts from the sundered limbs of Action Man, and instead of pulling the lever to surge life-giving electricity into his creation had instead attached strings and made it dance the Funky Chicken.


[1] What a name. I suppose at least it has the merit of keeping their books to their intended audiences.
[2] Oh, look, unnecessary Latin. Now there’s a surprise. The text refers to “Magna Britannia” and “Londinium Maximum”, and at one point Our Protagonist gets into a fist fight with something “the academics would give the name homo lizardus or perhaps lizardus sapiens“. And that’s narrative text, not reported speech…
[3] It’s both pseudo-Victorian steampunk and alternate history. Of course it has to have zeppelins. It would have been really quite surprising if it didn’t.
[4] One Ulysses Quicksilver, and the protagonist of this novel. The only distinguishing features that have stuck in my mind are that he learnt generic Eastern martial arts in a generic Eastern monastery, and that he wears a chartreuse and crimson waistcoat. I would really rather not have known these things.