This is Part 3 of the Deepgate Codex series; I realised after it got to me that I hadn’t actually read part 2 (Iron Angel) after all, but I picked up on what was happening quickly enough.
From my several-years-old recollections of Scar Night I’d expected something fairly intense, with text as gothically baroque as the architecture, but my memories must have been in error because the style here is straightforward and relatively transparent.
What did stick in my mind was the imagery, and it’s amazingly inventive. The god of brine and fog sails a decaying wooden ship across the sky, with an army of deathless corpses hanging from the gallows below, and an immortal man dragging it behind him across the world. The god of knives and flowers rules a kingdom, and commands a legion of soldiers. And the god of clocks lives in a vast castle which exists, in strange and complex ways, across all of time.
Time travel is handled interestingly here—we see the classic looping effect, but without being shown all the branching points for the duplicated character. Mind you, it uses the Very Slow Time Machine method (ie. living through the intervening time, 1:1) for part of the trip, so that was probably a practical decision as much as anything.
It’s introduced very late in the book, though, and doesn’t really relate to—or interact with—anything that happened before it, so its potential feels rather wasted. That’s symptomatic of the whole book, really; vast numbers of cool things happen, but not in any real detail, and without emotional intensity.
I found the characterization a bit lacking, but that can often happen when you (effectively) start with Part 3. Some are excellently done (John Anchor, for instance), but others seem to be coasting rather on their initial introductions. I think part of it is the classic adventuring party problem; with a lot of characters together, it’s rare for an author to find things to do with all of them, and Campbell is noticeably better with two- or three-person scenes.
Overall, it’s a fun and easy read; I’d recommend the series to a mid- to late-teenager looking to move on from Garth Nix, or anyone who’s looking for an uncomplicated thrill to spark their imagination.